Death Of A Web Team
May 27, 2003 |
14 Comments
… or “Fuck The Users.”
Now that I have your attention. A small disclaimer.
This is a work of fiction based on a few true stories. Nothing ever happened exactly this way, yet this happens all the time. Lots of things are made up. Any resemblance to actual events, locales or persons, living or dead is coincidental, yet unavoidable. You may see yourself in here or perhaps your boss or coworker. I’m in here several different times, mostly as a good guy, but once or twice as a bad guy. It happens, on to the story.
Once upon a time, long ago, but not so long — like the mid 1990’s — there was a Web team. Like many other teams of its kind it was made up of highly skilled and highly motivated Web professionals with a wealth of experience. At the time they were the darlings of the middle management as well as many mucky-mucks at the large, middle American company they worked for. And all was good in their world.
The Web team, being highly motivated and having the company’s best interests at heart, did all it could to move with the ever changing fast paced world of the web. They kept their skills fresh. They improved upon the work of those that came before them. They planned and hoped to pave the way for those who would come after them. They were all very good at their jobs and company was better for it.
They learned about usability, accessibility and forward thinking design and coding practices. They began to strive for a more transactional Web for their company and it’s related sites, while at the same time making these sites more fluid and flexible, separating content from structure in an effort to make them easier to maintain and easier to use. They had a vision of spreading Web technology through the organization like wild fire. People began to embrace this vision.
They started to assess the information architecture and the content of their sites, and took steps to make these sites better organized and more clearly written. They connected with their users, learning from them, studying them, and their work very clearly benefited from this in many ways. They won awards, and began to garner much respect from their peers, and even a little around the office. Job offers became common. But they we’re all very happy where they were, thank you, Mr. Headhunter. All was well.
One day a major initiative came down from on high. A major project with high visibility for the company. An opportunity to reinforce the company’s brand as well as provide a great service to many people. It was something that everyone in the company would be using, it was important, the most important Web project they would work on to date. The web team, being highly motivated and having the companies best interests at heart, was thrilled. It was something they could be proud of, something they were looking forward to applying their experience and skills to.
They began to do research, set goals and obtain information. They began to gather those who would use this site together and find out what their needs were. For months they toiled, digging to get to the heart of what would make this site successful. Many meeting were held and things seemed to be going very well. They were well on their way to implementation. They knew what to do, and they knew how to do it right.
Then one day a meeting was called. The senior staff of the Web team was to meet with the mucky-mucks to talk about the project, as it had been a while. It was learned that an outside firm was called in to talk about how best to reinforce the brand of the company with this project. This was cause for little concern, as it seemed natural to tie the brand into this project.
To the great surprise of Web team, it was discovered that this external group was brought in to do more that just reinforce the brand. No, in fact, they were going to be designing and developing the site for the company. “Hmmm,” thought the Web team’s suddenly worried, and understandably perplexed Creative Director, “what does that mean exactly?”
“Well,” replied the rather unexperienced Creative Director of the external team, whom was later revealed to be a contractor with the external firm, “what that means is we are going to be helping your company tell its story and reinforce its brand with this project. We’re going to be providing you with a design, navigation and layout that will best convey what the company is all about, as well as using cutting-edge technologies to deliver a dynamic, interactive Web experience.”
“But,” protested the senior staff. “We’ve already done much of that. We’ve done research and user testing. We’ve gathered information, set goals and have a plan. We are working on a design, we’ve identified the best way to develop this.”
At this point a great debate began to rage, much to the chagrin of the mucky-mucks. The poor Web team was at a loss. Why would the company, whose best interests they had at heart, look beyond them for this? They understood the company’s brand, and they had every skill set needed in house to get the job done right. They had a plan, they had done the work.
The external folks didn’t seem to have a good grasp on what was really good for the company as a whole. They hadn’t done the due diligence needed to succeed. They hadn’t talked to users and learned the ways of the company. They had less experience.
Those and many other arguments were raised, and refuted. The mucky-mucks quickly put an end to all discussion and the poor senior staff of the Web team went back to tell the rest of the team the sad news. This project was no longer theirs.
The design staff was in a tizzy. They quickly began to do research on the external firm, only to find out that, while they were fairly established in the print world, they did not have much in the way of a Web portfolio. The terms “glorified graphic designers” began to be bandied about. The development staff began to poor through the code of the few sites they had built. Font tags, applets and nested tables were everywhere, obscuring the line between content and structure. Fear, resentment and tension began to build.
“What about our users?” Asked a distraught Web producer who had spent many a long hour holed up in close quarters conducting interviews and running user studies for this very project. Realizing that this was a topic that hadn’t been brought up to the mucky-mucks in a responsible manner, they senior staff scrambled to make a case for their users, knowing full well the external firm did not have the necessary skills, previous experience or access to the users that they did.
Cases were made, charts assembled and comps whipped out. It was quickly forgotten that the poor Web team had been passed over for an outside team with less experience, less skill, and less of the companies best interests at heart. The fact that the company was going to pay for this never even crossed the minds of the Web team at this point. They just wanted to do what was best for the company and their users.
Just as quickly as the cases were made, they were shot down. It was brought up that the external firm “understood” this kind of thing. How could they not? The mucky-mucks knew what they were doing. The company was in the best possible hands with this, never fear! “Just think, now you’ll have more time for that maintenance you are always complaining about!” they proclaimed. “We’ve weighed the options and found you wanting.”
Well, this was just too much to take for the Web team. It was obvious in many minds that no facts had been weighed, this course of action was inexplicable. Other’s felt that the company line needed to be towed, regardless of the decision. A division began to arise between them. Many strove to make the best of it, a small few sided with the mucky-mucks and one senior staff member left the team. The project moved forward, with out much involvement from the Web team.
Money began to change hands and the design comps and templates began to roll in. User tests were done on the sly by the Web team, but for naught, for they had no control. Templates were made, more contract developers were hired by the external team and the project quickly grew unwieldily. The Web team made a last ditch effort to bring the mucky-mucks to their senses, or at least salvage some order from the growing chaos.
A “Come to Jesus” meeting was held and some guidelines were laid out by the web team, much to the reluctance of the mucky-mucks. The development staff began to work on a more usable, accessible version of the project with their spare time. More money changed hands. More time passed.
The Web team held meetings with the external team, or rather their contractors. They did their best to influence them, providing them with all kinds of user data, spending time with them to get them up to speed on their coding and accessibility standards. Style guides were sent out, many meetings were held. Very little came of this. It was obvious that this project had a life of it’s own, over which the Web team had little influence.
It was decided to wait and see. Time passed. There were other projects, plenty of work. When the opportunities arose, some team members began to drift to other parts of the company where their skills were better respected.
After many months the project was delivered. By this time the Web team had for the most part washed their hands of the project and moved on. It had come in late and over budget. More resentment had built up in the team, and many of them were no longer engaged. Self interest had begun to take over and teamwork suffered. Once the final product was unveiled, no one on the Web team wanted to be associated with it, let alone support it.
The mucky-mucks were happy as clams. For about three weeks. Then the calls came in. People were having problems accessing parts of the site, essential content was bared from those who needed to get it. Some of the transactional elements, the servlets, weren’t working properly. Something needed to be done. A call was made to the Web team.
Look into it. Fix it. Do the job we pay you to do. Ahhh, such irony.
Being professionals, that is exactly what the remaining members of the Web team did. It was very quickly noted that the project had not been built to the standards the Web team laid out. It was pointed out that not only should it be recoded in places for maintainability and accessibility, but it should be tested with users. After all, it looked pretty good, had that nice color of blue the mucky-mucks liked, but people had problems using it. Wasn’t the site for them?
The Web team presented a scaled down, more accessible, more usable version for consideration. The look and feel could be adopted for the most part, but some of the more hard to use, unaccessible features would need to be taken out and/or replaced. In essence, no more Java applets. It might not be as exciting, said the developers, but at least people could use it without problems. To which one of the more enlightened marketing folks involved with the project replied, “I’m sick and tired of hearing about the users. Who cares? Fuck the users. We need this to be engaging and exciting!”
What’s worse, when presented with the e-mail from a blind fellow who couldn’t access the essential content his manager asked him to review, a middle manager involved with the project declared, “what is the problem, we’ll just have him print it out and one of his coworkers can read it to him.” This lead to a realization that printability was yet another problem that had to be dealt with.
At this point another team member left for greener pastures. But the ever shrinking team pressed on.
Since some of the more, ah, interactive features, were coded outside of Web standards, the Web team realized that they needed some documentation, and some source files from the external folks. Well, this became a bone of contention. It turned out that this wouldn’t be possible because of the nature of the contract. That, and they just didn’t have all of that. So even more money changed hands and the Web team got what little information and source files there were.
Some time and much head banging was spent trying to rebuild the site, making it accessible and usable, while keeping the interactive (although utterly useless) elements intact. They all knew full well there was somebody’s ego on the line here, so they did their best with a smile.
At some point it was decided by middle management that the Web team needed to make this a priority. The senior staff pointed out that the Web team was not responsible for this problem and they were doing their best with what little information they had received from the external team. Fingers began to get pointed — directly at the Web team.
They dipped into their own budget and hired one of the contractors the external Web team had used to come in and fix the site. It seemed that this “cutting-edge” technology was the problem and rather than redo the whole site with a more standard (read “dull”) technology it would be easier to just fix what was there. A few weeks later it was determined that that wasn’t going to work either. By this time the accessibility and usability issues had fallen by the wayside.
Hands flew up. The Web team was at a loss. They had provided the ideal solution, user tested and team approved, but for whatever reason the mucky-mucks wouldn’t take it. They had presented vast amounts of evidence supporting their position. Soon it was decided by the mucky-mucks that too much time and effort had been spent trying to fix this, and that the company was just going to have to deal with those who were having problems using the sire.
Shortly thereafter the remnants of this award winning, highly skilled and highly motivated Web team went their separate ways. Some into the bowels of the company, some elsewhere where the sun was shining a little brighter, the grass growing a little greener, and yet others bailed out of the Web gig all together.
What became of the site? Less than a year later a group of contractors, including one member from the original external group, was brought in to completely redesign and rebuild the site. Hopefully with the users, and the company’s, best interests at heart.
What it the moral of the story? I was hoping someone could tell me.
* * *
Afterthoughts:
Well, I’ve actually got a few morals. Let’s see. Learn from the past. Don’t cut your nose of to spite your face. Don’t be pennywise and pound foolish. Life is short and hard like a body building elf.
Some of you are probably wondering how true this is. I wish I could say it was complete fiction, but it’s a combination of things I’ve heard and things I’ve experienced, loosely patterned after an actual incident from years gone by.
If you’ve worked at any large organization, I imagine much of this will ring true, even though it’s a bit over the top. I imagine this story wouldn’t only apply to a Web team, but any team of creative folks lost in a huge company. My own experiences haven’t been quite this bad, but I’ve had a few moments of my own. Thankfully they have been few and far between, and I’ve had the opportunity to see the other side, which presents it’s own challenges, although very few excuses.
I’ve just gotten to thinking lately about what you don’t learn in school. We spend so much time talking about tableless designs, and CSS hacks, and what makes a usable site. We forget that oftentimes the biggest challenges we face have nothing to do with this kind of thing.
Teamwork is hard. Our own hard work, skills and experience can only get us so far. I know first hand how hard it is sometimes to get respect from others and I can imagine that I’ve had it pretty easy. Many times a perceived lack of respect is unintentional, and sometimes people have a vested interest in your failure.
If you’re dealing with a situation like this, my advice is to stay professional, work hard, keep you chin up and look for a graceful way out. Many times the grass really is greener. Take me, I have some of the same challenges today I did in the past, but I’m much happier where I am now.
I do miss my old Web team though - damn we were good.
There has been a few other folks out there who are thinking about and dealing with similar situations. I guess I’m not the only one. Dave wants to put users first, and my co-worker Brian has been very frustrated by a similar situation.
Anyone else have a story to tell?
Filed under: Web General
Comments
1. Schmelding said:
Actually, there is a larger moral to the story: Don’t work for a company that is run by young, “green” managers. Many dot.com’s were started by youngins fresh out of college who hadn’t learned how to make valid decisions. Some had started businesses before (before the dot-bomb) and got lucky, and therefore attributed their luck to their skill. “I can do this again and make gobs of cash” they thought. It’s called, “Young Manager’s Syndrome” by people in the know.
Better yet: Start your own small company, learn how to properly deal with your own people and with clients, be teachable, and care more about wisdom than money. You’ll be better for it, be more satisfied, and help the economy in the process.
Posted on May 28, 2003 12:38 PM | #
2. Ann Onymous said:
Hmmm, I don’t know Schmelding… even in large, established companies this happens (I’ve seen it many times – both from the perspective of someone on the inside and someone at the agency that comes in to “help”).
External groups can be brought in for all sorts of reasons, valid and not. Sometimes the external group is brought in because the mucky-muck in charge of the budget has a golfing buddy whose son works for the external group. Sometimes the external group designed a (bad) web site for a company that a mucky-muck used to work for but the mucky-muck thinks they did a great job. Sometimes the mucky-muck in charge of the money got in a fight with the head of the web team (for unrelated reasons) and is hiring an external group as part of a grudge.
(Two of these have actually happened to me. The other hasn’t, but I’m sure it’s happened to someone else.)
It’s really rather depressing when you see an external group get paid several times your annual salary to work on a short-term project, and they do much worse of a job of it than you would have done on your own.
In reading this entry, only one solution presented itself to me:
Become a mucky-muck
Posted on May 28, 2003 02:57 PM | #
3. Warren said:
I hate to stir the pot but, while this is an amazingly well written story, most of my experiences have been from the other end, as the company that offers web services. And from the other end, i’ve found, in our experience, that the majority of people internal in many organizations are untrained and unknowledgeable. So, while i related to this post, it from the compete other side.
Posted on May 28, 2003 05:56 PM | #
4. Schmelding said:
Oh, I agree, Ann. Let me clarify: I wasn’t talking about young companies, I was talking about young or inexperienced managers.
I’d rather not become a mucky-muck. I’d rather be a leader that leads by serving and helping other become good leaders. The world has enough mucky-mucks already. :)
Don’t let the mucky-mucks win!
Posted on May 28, 2003 06:33 PM | #
5. Keith said:
Stir the pot! That’s what it’s there for!
Well, Warren, I’m sure that is the case in some instances. I too have been in that same situation, having worked on both sides of the fence as it were. I do know exactly what you are talking about. I mentioned that at the beginning.
Hopefully in the situations you’ve been in you did a great job and everybody was happy. I think a big difference between you and the external company in the story is the “Web services” part. That company, if I didn’t make it too clear, was more of a graphic design firm then a Web firm.
The point here (if there is one) isn’t really the experience of the outside team vs. the inside team. This would differ in every situation. It’s that many times decision makers place more trust in the external people, regardless of experience, ability, etc. It’s like some strange magical formula – I’ve seen it work from both sides. It’s silly if you really think about it.
Ann O. makes a good point, that this can happen for a lot of reasons, many having nothing whatsoever to do with experience.
Part of this has to do with loyalty, and common sense. Wouldn’t it make sense, even if you doubted your internal groups experience, to at least run projects by them?? Why go out and hire the best people for the job if you don’t trust them to do it?? Maybe that is the root of the problem.
In my current job we farm work out that we can’t handle quite a bit. Mostly this is due to lack of resources, but sometimes we want to bring folks in who have more experience in a certain area then we do.
That brings up another point. When evaluating a team’s ability or experience, doesn’t it make sense to at the very least have someone who has the frame of reference to be able to accurately gauge that experience?
The Web team I’m talking about in the story had quite a bit more experience than any other team (internal or external) that I’ve been a part of, and that is saying quite a lot. I imagine if they had been given the opportunity and for some reason decided that they couldn’t do this project, they would have scouted out a company that could.
Instead they ended up with a bunch of “untrained and unknowledgeable” external contractors that the external firm hired at considerable cost.
Doesn’t make a whole lot of sense now does it?
Unfortunately the company paid, not only in cold hard duckets, but in the loss of some highly skilled Web folks.
Posted on May 28, 2003 06:49 PM | #
6. Suzanne said:
I worked for an external company, and it was immensely frustrating. I would build the templates, confer with the graphic designer, and we’d put it all together. Only somewhere along the way the programmers and managers would get into it and ask for this change and that change and by the end of the project the graphic designer and I wouldn’t want our names anywhere near the project, it was so bastardized.
One particularly painful project ended up with the client’s inhouse team taking a $100,000 site and rewriting it with applets. They couldn’t maintain the beans themselves, so they rewrote everything. They didn’t understand CSS, so they wrote in font tags. I viewed the site three months after I was laid off and cried.
I’ve mostly been on the hurting end of client decisions, but I feel your pain. Upper management is the worst client of the lot.
Posted on May 29, 2003 09:28 AM | #
7. Anon said:
I can confirm the above story has happened (more or less and certainly to this extreme) in my company (large, global firm). This pattern will doubtless happen again and again because the “mucky-muckys” do not care about web users… I guess that is because they can not see a web site from a users point of view. (Most “mucky-muckys” in this company are not serious web users… at best they buy airline tickets online and check stock prices.. their assistants go out and fetch proposals from other companies websites, etc.)
As far as I know (via peers in the industry) - this sorta thing is quite common in large non-tech companies.
Posted on May 30, 2003 08:03 AM | #
8. Nollind said:
I read this story more as a “Design vs Usability/Functionality” clash. The external design team thinking that “form” of a website is all that matters to creating a “great experience” versus the “function” of a website created by the proper awareness of usability/functionality. As the old saying goes, “form follow function”. Yes, one goes before the other but both are still needed to achieve the end result. It is very similar to a relationship, wherein both sides have to give and take. If one side is doing all the taking, then obviously the relationship won’t last very long.
So what does it come down to? Balance, at least in my mind. When one side causing an imbalance then that is when things go astray. Today, even though there are a lot of great developers pushing usability, I’m stilling seeing the primary demand on creating 100% Flash-based sites (at least in Interactive Entertainment Industry, where I’ve done most of my work). The design focused sites have all but destroyed the team approach, as many clients now think that all they need is a small flash site to fulfill their customers needs, even though many of these sites in the Interactive Entertainment Industry provide no more information than on the back of a computer game box. Where did all the content go that the customer so craves? Who cares says the designer and client, look at the cool flashing lights on our site!
Once again, I believe balance is the key. I believe you can have a great usable and functional website with a lot of content and it contain elements of Flash within it. You just have balance things out with a little give and take here and there. Before anything else, enjoy constant clear communication between each other. As always, communication is the most important part of a relationship. Make sure it is always there and everyone is aware.
BTW my experience was from the point of a developer focused on usability and functionaliy within a primarily design-focused team. I believe I made a difference but unfortunately no matter how hard I tried to communicate, nothing seemed to change. Therefore, in closing, the one main lesson I learned was this.
No matter how hard you may want to help someone, you can’t help them unless they want to be helped.
If the design people aren’t open enough to listen to your viewpoints and if you are the slightest bit open enough to listen to some of their viewpoints then balance will never be achieved.
Posted on June 1, 2003 10:41 AM | #
9. Nollind Whachell said:
Hehe, speaking of clear communication, my apologies for the wording errors in my post. My main focus was in dumping my thoughts down as quickly as possible.
Posted on June 1, 2003 10:44 AM | #
10. Keith said:
Nollind - no worries. I hear you as far as balance and form vs. function. In this particular case that was part of the issue and a big reason why the project ultimately failed. The design firm was more worried about having something that looked nice (that they could show in their portfolio) then having something that someone could easily use.
The root goal of the project was to deliver mandatory training. If they external firm had bothered to talk to the users, they would have found out that their main goal with this was to get in, get it done and get out. They wanted to get through the training as quick as possible.
You speak about Flash for entertainment, and I agree with you, that Flash would be a perfect solution for many projects like that. When I worked for Connexion we did most of our work in Flash, but we were wanting to market a service, provide entertainment, etc. The goals set out for that project (business, user, etc.) lined up with delivering our service via Flash. I understood this, as did the team working on this project.
Too often people confuse graphic design with Web design. While related, they are different. Period. I just saw some comps of a design for a content heavy, informational site from a graphic design firm, they looked like magazine ads with buttons on them.
They didn’t even take the time to provide a mockup of the content layout. As the content is what makes this site what it is and drives it’s goals, I think that should have been a high priority.
One thing I think needs to be understood here. I am a designer first, developer second. I know a good design when I see it, be that print, motion, Web or what-have-you. I also, as any professional Web designer should, know the difference between graphic and Web design. You can make a very beautiful site usable and visa versa – but you have to understand the particulars of the Web and usability, etc. to do so. This should go without saying, but often doesn’t.
I guess I have to remind myself that the Web is still a relatively new medium and people are still learning. I think that is ok. What is often frustrating is when a team made up of seasoned, talented Web professionals, many of which came from a graphic design background (10+ years in a few cases) and understood not only good design (form) but how to apply that to best meet the goals (function) were overlooked by an external firm that frankly had no clue, little experience and whose highest priority was to add a high profile site to their portfolio.
Posted on June 1, 2003 11:53 AM | #
11. Nollind Whachell said:
Geez, that’s even worse. I’ve spoken to many people (not designers) who utilize the web occasionally and they always seem to complain about sites that “impede” them from finding the information that they want. We’re talking about people who lead busy lives and don’t have time to fooling around playing “games” on websites. They want the info and they want it now. For a training website, this should be emphasized tenfold. You have something that is very specific and task-based. Just get out of their way and give them the information they want. Avoid those flaming logos. :)
Actually that is my point though. Flash is a great medium for presenting something but it should not stand on its own, at least in my opinion, especially from a usability standpoint.
Giving information to an avid gamer on a website is no different than giving information to a perspective car buyer. Both want information and much as possible, as they are both making a purchasing decision. Sure the computer game is much cheaper than the car but for many young people, $50 to $70 is a lot of money. And with plenty of buggy games coming out today, gaming customers want to make sure they are spending their money wisely.
Yes, Flash is great for showing elements of a game but hey, it could also be helpful to show the features on a car. Actually I find it funny when companies try to emulate the experience of the game upon the website. Forget it, it can’t be done, and you are only lessening your product in doing so. People are busy. They aren’t interested in playing a game when on a website, they just want information and as much of it as they can find.
That is why the functional aspect of a site is usually more important than it’s design aspect. If a site looks crappy but all the information is there and is easy to access, people will still use it. However, if a site looks visually amazing yet is frustratingly difficult to navigate through or has little content then people will only take so much before they leave, since they can’t find what they are looking for. The latter example is one that defines most websites within the Interactive Entertainment Industry today. This is why many avid gamers usually spend more time on gaming fan sites than official gaming company product sites. They go to where the information is located.
Yes! This is exactly what I’m trying to say! More specifically though, I’d say they are nothing more than “animated” magazine ads. Very little content. Once again, if the customer can’t find what they are looking for then they will go elsewhere. If this is the case then why bother to spend the money on the site in the first place? Companies seem to be focusing on the short term too much and aren’t looking on the long term very much. They keep saying they want to attract and keep their customers, yet they don’t seem to be doing very much to promote this.
Hehehe! It’s hilarious because everything you are saying is like deja vu. I’ve seen plenty of clients in a big rush to get a site up, and will continually ask you how quickly you can do it, yet when you ask them if they have their assets or content ready, they usually won’t be even remotely ready. Even with regards to process, they don’t seem to care about planning but always want to jump to the design phase. This is probably why the web industry is in the predicament it is today. Too many potential clients out their think that building a web site is a simple thing and anyone or their dog can do it. Yes, anyone or their dog could do it but to do it well is another story.
Once again, it is a “why bother”. Why spend money on something, if it won’t meet your needs and your customer’s needs, and thus will have to spend money on it to recreate it again?
Yes, it is a new medium. I think educating people about it’s strengths and weaknesses needs to be an ongoing process. I’m still amazed at people’s lack of knowledge of this medium. Once again this goes back to the thinking that anyone or their dog can build a site, or even more so, that the client themselves knows how to build the site. I mean when I get a client recommending to put a “flaming logo” on the home page of a site, I just cringe. I mean who is the experienced web designer here? Why are you coming to me if think you know how to do it yourself? Why not just go buy FrontPage or Dreamweaver and go build it yourself? I have to laugh when people pay decent money for the knowledge and experience of a professional web designer, yet continually disregard their recommendations (i.e. usability, functionality). Once again, it is a “why bother” scenario.
Actually, take this one step further and it even gets more frustrating. Yes, I was upset when my recommendations were overlooked. But I was more upset when the project blew up in my employer and client’s face later, yet still the same approach was taken further down the road.
In my mind, there is nothing wrong with making a mistake. However, if you don’t learn from your mistakes then there is no excuse for that. Sorry, but companies or people who don’t learn from their mistakes are idiots (and I’m sure we’re all aware of the Cluetrain Manifesto with regards to this matter). In the company that I worked for, I was dealing with problems that kept occurring on almost a weekly (if not daily) basis for over a year. Talk about frustrating. I’m surprised I didn’t go insane. :)
In closing, I can’t really shed more light on this subject other than saying that maybe it is due to the times we live in. Today we live in a very fast paced world, where we are constantly racing against time, and expect everything instantly, including gratification. Everything is focused on the short term with very little thought placed on the long term.
Even though many clients say their main concern is keeping their costs down, they seem to have no problem wanting things done their way, and having to pay more for it later to have it redone because they didn’t follow your advice. I guess from their point of view, they just want the instant gratification and don’t want to deal with all the hard work necessary in building their site properly the first time. This was the same approach my previous employer had. They told me point blank that they “knew” that problems could arise in the future, but they’d rather not worry about them now but would instead deal with them later when they blew up in their face. But as Machiavelli knew hundreds of years ago, you can’t avoid problems and just expect them to go away.
BTW did I mention my previous employer went out of business? Hmmm, I wonder why?
Posted on June 1, 2003 09:35 PM | #
12. Keith said:
Solid points all. Solid.
Posted on June 2, 2003 10:46 AM | #
13. Steve said:
Oh man, you and I both. This story is exactly what happened to me. Twice. Our company hired a graphic artist team to “rebrand” the company and basically replace my functional site with crappy brochure-ware. Then we replaced my functional web based sales pipeline tool with Salesforce.com (which at the time didn’t support streams of revenue, only manufacturing style pay everything at once). Our company thinks “well, we’re paying $300 an hour. They must be better than our own people” or “we bought it for millions of dollars, it must be better than our existing, working, homegrown system”. Damn I hate my company.
Posted on June 7, 2003 01:18 PM | #
14. deja said:
Can someone say deja vu? The exact same thing happens in old, established companies too. With old/older execs and managers. They think they know everything already. what they dont know is most of their knowledge is out dated.
Posted on May 4, 2004 01:50 PM | #
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