Dealing With Creative Conflict Within a Team
August 24, 2004 |
9 Comments
Summary: From the trenches advice on how to deal with creative conflict within a team.
Working with on a team of creatives can be a real challenge. It’s often hard to take a step back and realize that someone else’s aesthetic taste might just be different instead of worse.
I see designs all the time that have receive high praise (both on- and off-line) where I’m left wondering, “what in the hell were they thinking?!?” There’s been times when I’ve launched a site or put forth a design I didn’t particularly care for, only to get all sorts of positive feedback.
The design of Asterisk at the time of this writing (August 24, 2004) was the result of working outside of my regular style and taking what I thought was a risk based on the advice of others. It’s really not my usual style at all, but via the creative process I really grew to like it. Based on the feedback I’ve been given, so do many of ya’ll.
We all have a different view of what is visually pleasing, and that’s a great thing. Great, but if you work with other creative minds that don’t see eye-to-eye with you, frustrating as well.
Creative Teams Like To Fight
Those who have a passion for something will have high emotions regarding it. This is a gift.
Those of you who work with other creatives and at times want to rip their heads off, take a step back and think about how lucky you are. You’ve got talented (hopefully) peers with which you can exchange ideas and who care about the work you’re doing as a team. That can be a wonderful thing once you’ve sorted out all the ego.
It doesn’t matter if you are a creative director or a junior designer, you will both teach and be taught at some time. Learning to work through conflict and putting your ego in occasional check can help you grow as a designer, no matter what level you’re at.
It can be hard, but as a veteran of many creative conflicts (I’m probably more of a pain than most) and heated design reviews, I’ve got a few tips that I think might help when you don’t quite see eye-to-eye:
- Don’t get defensive! Defend your ideas if you believe in them, just don’t over do it. Defensiveness will make you seem desperate and unconfident. You’ll be eaten alive!
- Be respectful. It’s easier to get respect if you give respect. If you’re someone’s senior, take the time to explain your position and don’t speak down to anyone.
- Be brutally honest, in a nice way! Honesty is important, usually more important than watching out for a fellow designer’s feelings. Still, it’s possible to be honest and nice, even when ripping someone’s work.
- Use humor. Laugh at your mistakes, and make light of others’. A little humor can go a long way to help diffuse creative conflict.
- Be constructive. This one should be obvious, but it’s often overlooked. If you can’t be constructive with your criticism, don’t criticize.
- Avoid the personal. Try to focus on the output, not the personality or skills of the person doing the creating. Even the most talented designers will drop a dud now and then.
- Recognize strengths. Try and pull out what is good about a design and emphasize that. Even if you need to go back to the drawing board, you can probably find something positive from which to start over with.
- End on a positive. Even if there is nothing good about the design. Always try and find something positive to end any conflict with.
- Learn from negatives. Hold yourself responsible to learn from your mistakes. Even if your fellow creatives can’t give you any constructive criticism, try to pull some nuggets of knowledge from their negativeness.
The “Creative Dictator”
If all else fails it’s a good idea to have someone in place with whom the buck stops. Let’s face it, nothing causes more chaos within a creative team than too many opposing ideas and no accountability. Enter the Creative (or Design) Dictator, as I like to call it.
This person could be your Creative Director, an Art Director or anyone with lots of creative experience, the ability to mediate and manage egos and the empowerment to make a final decision. This person must also have the respect of the who team as well as stakeholders and clients.
It’s important that everyone involved with a creative project knows that this person will make the final decisions if a consensus can’t be reached. It can be a tough spot to be in, as this person will also take the brunt of the blame if a project fails, but in many cases it’s a necessity.
Can’t we just get along.
In any professional setting, creative or otherwise, interpersonal relationships are key. It’s just that us creatives are willful, egotistical, finicky and downright difficult at times. It’s pretty rare that two creatives agree all the time.
Learning how to sort out creative, artistic and design differences is an important skill for anyone working on creative projects. It can be just as important as artistic skill, a good working ethic or any other skill or talent you need to succeed.
Let’s face it, if no one wants to work with you, you probably won’t work. All it takes is a thick skin, a positive attitude, a smile and a little knowhow to get past creative conflict.
Filed under: Web Design
Comments
1. Nick Finck said:
A very timely article, Keith. Yet, another great hit around the office.
A few things I would like to bring to the discussion here is that tact is just as important as the other items listed above.
Also, it’s very important to recognize your own role within a company… not that teams aren’t eager to have everyone contribute in a constructive way, but sometimes if your not the design, it’s best to leave that debate about design to the designers. Likewise the same can be said for IA and other roles.
Posted on August 24, 2004 04:10 PM | #
2. Keith said:
Nick – Thanks for the add-on points, those are all very good and valid.
As far as roles go, I would give project planners out there another tip:
Make double sure you’ve assigned roles and that people know them. There is some personal responsibility here, but I don’t know how many times I’ve been on a project where the PM hasn’t done a very good job assigning roles at the beginning of a project.
AND then there are the times when you have to repeatedly ask for clarification on the roles because the PM has waffled or isn’t a great communicator.
People work much better when they understand their roles and know what is expected of them. It’ll also eliminate working to cross purposes, something that is RAMPANT among Web teams who work with vendors and consultants.
I don’t want to sound like I’m blaming Project Managers solely for role definition problems, but it should be (in my mind anyway) their priority before it’s an individual team members.
Posted on August 24, 2004 04:51 PM | #
3. Adam said:
It’s interesting that this entry didn’t get more feedback – I was really looking forward to an active discussion when I checked back but … nothing. Maybe there aren’t that many people reading that actually work on a team? Or maybe folks are so bad at communication that they don’t even won’t to talk about it, period? :)
Whichever the reason, this is something I am constantly working on and one of the areas in which I have the largest room to grow. Our salesfolk don’t know diddley about squat as far as the web’s concerned, unfortunately, and that drives me NUTS and makes everything usually twice as difficult. For me though, it’s all about leaving my ego at the door (or better yet, outside the building) and trying to imagine how everyone else views **blank** – whatever it my be.
Stress balls help, too.
Posted on August 24, 2004 07:33 PM | #
4. Yannick L. said:
Very nice article. I haven’t yet had the opportunity to work with a group on a design for a website, but armed with what you have spoke about in this post I am sure I will be prepared for it when I do. Thanks Keith.
Posted on August 24, 2004 09:42 PM | #
5. s t e f said:
Adam, I’m sure it’s because the article is clearly pertinent per se, so there’s no debate about it, thus not much comments.
What Keith says is right on the point.
Posted on August 25, 2004 01:01 AM | #
6. Chris K said:
Amen, Keith! Working with other creatives has its challenges, but I think the rewards far outweight them if your suggestions are followed. I believe conflict and debate are good, if its not taken personally and doesn’t attack the other person. There have been too many times to count where another’s feedback (pos. and neg.) helped me rethink a design to improve on it.
Posted on August 25, 2004 06:11 AM | #
7. Keith said:
Adam and S t e f – Yeah, it’s funny, sometimes I can tell I’ve written something that people agree with by the lack of comments! ;)
Most of what I’m saying here is common sense, but even so, us artsy, creative types need to be reminded now and then.
Posted on August 25, 2004 09:44 AM | #
8. Jim Amos said:
“AND then there are the times when you have to repeatedly ask for clarification on the roles because the PM has waffled or isn’t a great communicator”
I can definitely attest to that.
The worst thing a project manager can do, though, is to say your design isn’t working - not via constructive criticism, but by doing it himself and then saying ‘that’s what we want’!
Without proper communication, working with clients/design teams becomes a nightmare. Sometimes all you can do is bail out and leave them to continue their incoherant babbling on their own.
Posted on August 26, 2004 06:12 AM | #
9. greg said:
You have a lot of good points about creativity in general. I do some amateur web design, but I do it by myself so I don’t run into the problem there. However, I do run into it with regards to music. In my band, I’m the super-creative pain in the butt (like you) and often don’t get it when other peoples creativity conflicts with mine.
Posted on September 23, 2004 07:49 PM | #
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