Now blogging at dkeithrobinson.com | Good Stuff: Web Hosting by Dreamhost

Meeting a User's Emotional Needs

November 01, 2004 | Comments 11 Comments

Summary: Brainstorming how to meet all of a user’s needs and satisfy the goals of the business at the same time.

At my new job I’m being asked to think much more strategically about what I do, at least for now. I imagine that will change a tad once I begin to get into more client work, but for now I’ve really been focused on process and how things work around my new place of work.

It’s not much of a stretch for me, thankfully, as I spend a whole lot of my time anyway thinking about how clients and stakeholders can be better served and have their business needs meet, as well as thinking about how my sites can be more useful and provide a more satisfying user experience to as many people as possible.

One thing that came up last week was the challenge of being able to meet all of the users needs. We work with companies who are trying, much of the time, to satisfy business goals that relate to marketing and branding. Sometimes it’s not clear exactly how tangible user needs relate to those goals as they are often more tied to what I’m calling emotional needs.

All of these needs are important, but for many Web sites, it’s not enough just to meet a users basic, tangible needs, yet identifying and meeting those emotional needs poses a bit of a challenge on the Web. This weekend I spent lots of time thinking about this and this post is the result, it’s a bit of a brainstorm, so bear with me.

Tangible Needs

Before we can talk about emotional needs, we need to lay a bit of a foundation. We’ll do that by talking about tangible needs.

A tangible need is what you would normally hear associated with user-centered design. These are usually pretty straightforward and, well, tangible. They’re things like:

  • Finding information
  • Getting a task done
  • Getting help
  • Buying a product or service

These needs are where it seems the majority of effort is placed, and probably rightly so. If you had a hierarchy of needs these would form the base. They are essential to a good user experience and ultimately have a large and lasting effect on a users emotional needs.

Emotional Needs

It may seem as if tangible needs are more important that emotional needs. This isn’t always the case. It could very well turn out, based on you business goals, that emotional needs are more important.

Emotional needs are much, “fuzzier”, and harder to nail down. As well they can vary greatly from site to site. In general these needs are the things that will leave a user feeling extra satisfied with their experience, or not. They can be things such as:

  • Being entertained
  • A feeling of belonging
  • Being intellectually stimulated
  • Feeling appreciated
  • Feeling safe and secure

See what I mean? They’re a bit vague. However, don’t let that fool you. These needs can be very important, especially when your business needs are marketing and branding focused. Satisfying these needs could mean success or failure of your online efforts.

Tangible vs. Emotional?

Often it seems that the basic, tangible needs of a user are pitted against a users emotional needs. This is usually due to the fact that, whether we like it or not, business goals will almost always win a shoving match with user goals.

As usual, it depends on those goals as well as the audience for the site. To make matters even more complicated, you could have mulitple audiences, or conflicting needs within an audience group. I supposed there could be cases where all of these things naturally go together. If you’re working on one of these projects—lucky you!

I recently read a quote over at UIE, in an article on Branding and Usability:

(I don’t know who wrote it or when, as that information isn’t with the article. Hello?)

Designers have a choice: build a site that uses direct-experience branding or build one that uses indirect-message branding. It’s theoretically possible to develop a site that does both, but we’ve never seen that done successful.

It’s a good article, with some solid points, but I’ve got a problem with that last sentence. What the author means by mixing direct-experience and indirect-message branding boils down to function and form basically. They’re saying you can’t meet a users emotional needs with messaging, graphics, etc and build a functional pleasing user experience at the same time. At least this is how I interpreted it.

To be quite frank, I think that’s total bullshit.

The ultimate goal?

There is no such thing as a perfect Web experience, but that doesn’t mean we can’t set lofty goals. Sure we’ll never be able to please everyone, or even a really high percentage, that is a limitation of the medium. But we can do our best to blend business and user goals to provide the best experience possible. One that meets both a users tangible and emotional needs and meets the goals of the business—whatever those may be—in the process.

If you try hard enough, make a strong effort to understand a users needs (all of them) and tie those needs to your business goals you will be able to form a strong foundation to build upon. Sure, with many sites, those business goals are going to match up with those fussy emotional needs, and there are times when emotional needs are going to trump tangible needs, it’s a fact of business.

However I think if the right processes are in place and the proper channels of communication (between design and marketing, the users and the business) are open these needs and goals can be made to work in concert for the best possible user experience. One that satisfies all a user’s needs and meets those business goals as well.

How to do it

In my mind the theory is simple. To meet a users emotional needs you need to start by meeting a users tangible needs. Form follows function, and all that. Make a site that works well, is built upon a solid information architecture and has been designed with the user in mind. A users tangible needs must be met in order to meet their emotional needs.

Now, this doesn’t necessarily mean these tangible needs have to be met first as far as your design process goes. I think it’s important to try and identify and meet those emotional needs at the same time if possible. Many user-centered Web processes begin by tying to tackle tangible needs first, and wait to address emotional need after those tangible needs are taken care of.

This may be a mistake. It’s important to address things like messaging, content and brand early enough in the process that they can be thoroughly woven in. It’s ok to have two streams going, just make sure they cross every once in awhile and communicate with each other.

As with more traditional approaches to user-centered design, testing and research is essential. I think it can be very beneficial to try and tease out these emotional goals, as well as validate them, throughout the process.

Work them into personas, address them in wireframes, and brainstorm ideas to meet them before you apply visual form to your designs. As well things like bi-polar emotional response testing can provide you with some useful infomation.

User Experience is made of many things

In closing I’ll point you in the direction of Peter Morville’s User Experience honeycomb and its “Facets of the User Experience.” You’ll note it’s made up of a mix of tangible and emotional needs.

I like this model quite a bit and think it’s a great way to visualize and talk about all the varied needs that go into a great user experience. If you focus too much on one need the others suffer. Take one away and it’s just not right somehow.

The goal should be to take care as many of those needs as possible. Do that and you’ll probably be meeting you’re business goals as well and everyone involved will be happy and proud to celebrate in that success.

Filed under: IA and Usability

Comments

1. Dan Mall said:

Thanks for posting this, Keith. I think this is a discussion that needs to be held.

I agree 100% with what you’re saying. A user’s emotional needs can be met by targeting their tangible needs. However, the trouble is when a client makes a decision that, whether he knows it or not, harms his emotional or tangible needs. This happens frequently with design by committee. I’d like to hear suggestions on how others deal with this. How much leverage do you take with making decisions for the client? In other words, what do you do when you know that the client is asking for something that’s bad for him?

Posted on November 1, 2004 04:19 PM | #

2. Taco John said:

I think this is much easier in a web design setting than other settings, where a user’s tangible needs (low cost) are in conflict with the emotional needs (good customer service). It’s hard to meet both, and only slightly easier to balance that.

Posted on November 1, 2004 05:14 PM | #

3. Andrew Krespanis said:

I also see both tangible and emotional needs as being linked, even if the way they are linked differs greatly from case to case. Using some of your points as examples: (taking user’s perspective)
- Make the information easy to find and you will meet my emotional need of intellectual stimulation.
- Make me feel safe and secure as well as making the purchase of your product pain free and I will feel appreciated.

Those over-simplified examples at least show that it’s rarely as simple as “A begets C, D begets B” etc.

On that note, how about increasing my feeling of belonging by giving me the option of saving my details in your comment form?
Hehe, sorry — the opportunity was too perfect ;D

Posted on November 1, 2004 05:52 PM | #

4. Keith said:

Andrew - True. I feel all of this stuff is linked.

Oh and you can save your details from the preview page where you actually submit the form.

Posted on November 1, 2004 06:07 PM | #

5. Jonathan Snook said:

Taco John: a user’s tangible need isn’t always low cost. In fact, they’re often willing to pay more for a tangible need if it meets some emotional need. People pay more for SUV’s because they feel like it’ll make them safer.

People often underestimate the value of design and that, as Kieth has so eloquently indicated, design needs to meet both the tangible and emotional needs of the consumer.

Posted on November 1, 2004 06:25 PM | #

6. gordonr said:

Reading Donald Norman’s Emotional Design right now and he tackles the tangible and emotional in a three part way, discussing the visceral, behavioural, and reflective aspects of design. While he might be discussing teapots or orange juicers, we can apply these concepts equally to UI design.

Visceral design refers primarily to that initial impact, to its appearance. Behavioral design is about look and feel – the total experience of using a product. And reflection is about ones thoughts afterwards, how it makes one feel, the image it portrays, the message it tells others about the owner’s taste.

Behavioural is what we fret about the most when thinking usability thoughts, the task-based, goal-oriented stuff (tangible needs). The visceral and reflective are more emotional, one immediate, the other a “higher” thought process.

It’s a good read, even if I don’t really agree with his 3 last chapters on robots at the end.

Posted on November 1, 2004 09:17 PM | #

7. Gabriel Mihalache said:

Emotional needs? This sounds like a relationship advice site, all of a sudden. Don’t we get enough needy bitching in our respective relationships?
At least with out users we could be pragmatic, right? :-)

Posted on November 2, 2004 12:13 AM | #

8. Rimantas said:

I was going to mention “Emotional design” by Norman, but I see it’s been done already. So, I just second – it is a good read. You can read sample chapters at his site.

Posted on November 2, 2004 02:27 AM | #

9. Waylman said:

Your Building the Band (or whatever it was called) project kept coming to mind as I read this. I seem to remember that issue coming up a few times. While it was not neccesarly addressed directly, it certainly contributed to the decisions you made. And that makes allot of sence. For many music fans, emotion is directly involved and if they don’t get that same emotional experience and sence of belonging from the site as they do from the music, the site’s design would be a failure. At the same time, when the tangible needs are not meet effectively, that emotional experience is replaced with frustation. Both needs need to be met. We cann’t expect one to make up for deficiancies in the other. All good stuff.

Posted on November 2, 2004 06:19 AM | #

10. michael Almond said:

Yup, you are always right on!
I am reading an interesting book, “The Media Equation: How People Treat Computers, TV and New Media like real people and places” by Bryone Reeves and Clifford Nass.

It deals with our SOCIAL responses to technology and is quite an eye opener.

Book Description
Can human beings relate to computer or television programs in the same way they relate to other human beings? Based on numerous psychological studies, this book concludes that people not only can but do treat computers, televisions, and new media as real people and places. Studies demonstrate that people are “polite” to computers; that they treat computers with female voices differently than “male” ones; that large faces on a screen can invade our personal space; and that on-screen and real-life motion can provoke the same physical responses. Using everyday language to engage readers interested in psychology, communication, and computer technology, Reeves and Nass detail how this knowledge can help in designing a wide range of media.

Check it out!

Posted on November 2, 2004 10:07 PM | #

11. Irida said:

I’m agree with Andrew (and thanks for examples) - “both tangible and emotional needs as being linked”, I guess is the natural situation.

Posted on July 29, 2005 10:06 AM | #

Comments are now closed

Entry Archives

You are reading Meeting a User's Emotional Needs posted on November 1, 2004 and filed under IA and Usability.

About the Author

is a Web designer and developer in Seattle, Washington. More »


7nights.com  Web


Old Stuff: